#pragma once

#include "imgui/imgui.h"
#include "ogl/phong/LightEffect.h"


namespace ImGui
{
	namespace Phong
	{
		struct Editor {


			bool Edit(Ogl::Phong::LightEffect& inst);
			bool Edit(Ogl::Phong::PointLight& inst);
			bool Edit(Ogl::Phong::SpotLight& inst);
			bool Edit(Ogl::Phong::DirLight& inst);
			bool Edit(Ogl::Phong::Material& inst);

		};

	}
}
